From an observation balloon, the visitor will see how the Verdun battlefield changed during three periods: in August 1914 just a few days after the order for general mobilisation was given, the 23 October 1916, and then in the 1920s at the time of the construction of the Douaumont Ossuary.
In the first sequences, the visitor will be able to wander through the countryside as it might have been in the early 20th century: a landscape marked by the military imprint of the fortifications.
Then, as the images go by, the visitor will be plunged into the hell that was the shelling of the Battle of Verdun during the autumn of 1916, and immersed in a devastated lunar landscape, ruined villages, the shattered and burnt forests.
And to bring this journey through time to an end, the visitor will witness the monumentalisation that took place on the Verdun battlefield after the First World War in the 1920s, of which the construction of the Douaumont Ossuary, in the middle of a landscape left to run wild, is the most symbolic.
The programming for this virtual reality application is based on a 3D modelling process and animations with sound that give a human face to these three episodes in the history of the Verdun battlefield.
As an addition and extension to the Verdun Memorial these virtual reality devices offer an overall interpretation of the Verdun battlefield and of its evolution over time.